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Stroke BoundV6

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Devlog

  • Arenas, a rebuilt jump, and two collectibles
    September 14, 2026 by kaitav30#platformer, #vertical, #singleplayer, #drawing, #precision-platformer, #physics, #arcade
    Arenas, a rebuilt jump, and two collectibles Big update. The level is no longer platforms floating in empty space, the jump finally does what the stroke tells it to, and there are things to pick up. T... Continue reading
  • Jump System Update
    April 04, 2026 by kaitav30#smooth, #tight jumps, #strokes, #platformer, #climb, #drawstroke
    Jump direction and strength now depend on stroke angle Clear differences between shallow and steep strokes More airtime for better control and planning Smoother, less “tight” jumps Platforms now k... Continue reading
  • Little Update – Making Things Feel Better
    December 20, 2025 by kaitav30#characterdesign, #fonts, #lookandfeel, #gameupdates
    I spent some time polishing the game to make it feel fairer, cleaner, and nicer to play . What I worked on: Updated the player character visuals to better match the game’s tone Enemies now kill inst... Continue reading
  • Prototype Update – Fairer Recovery + Improved Character Visuals
    December 18, 2025 by kaitav30#Fairer Recovery, #update, #edgeissue
    Quick prototype update. • Fixed unfair deaths near left/right edges • Bottom area now allows last-second rescue strokes • Improved character sprite for better clarity during jumps These changes... Continue reading
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Updated 4 days ago