Stroke BoundV6
Devlog
- September 14, 2026 by kaitav30#platformer, #vertical, #singleplayer, #drawing, #precision-platformer, #physics, #arcadeArenas, a rebuilt jump, and two collectibles Big update. The level is no longer platforms floating in empty space, the jump finally does what the stroke tells it to, and there are things to pick up. T... Continue reading
- April 04, 2026 by kaitav30#smooth, #tight jumps, #strokes, #platformer, #climb, #drawstrokeJump direction and strength now depend on stroke angle Clear differences between shallow and steep strokes More airtime for better control and planning Smoother, less “tight” jumps Platforms now k... Continue reading

- December 20, 2025 by kaitav30#characterdesign, #fonts, #lookandfeel, #gameupdatesI spent some time polishing the game to make it feel fairer, cleaner, and nicer to play . What I worked on: Updated the player character visuals to better match the game’s tone Enemies now kill inst... Continue reading

- December 18, 2025 by kaitav30#Fairer Recovery, #update, #edgeissueQuick prototype update. • Fixed unfair deaths near left/right edges • Bottom area now allows last-second rescue strokes • Improved character sprite for better clarity during jumps These changes... Continue reading
