<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Stroke BoundV6 Devlog - itch.io</title><link>https://kaitav30.itch.io/stroke-boundv6</link><description>Draw fast. Climb faster. Or fall.</description><item><guid>https://kaitav30.itch.io/stroke-boundv6/devlog/1663904/arenas-a-rebuilt-jump-and-two-collectibles</guid><title>Arenas, a rebuilt jump, and two collectibles</title><link>https://kaitav30.itch.io/stroke-boundv6/devlog/1663904/arenas-a-rebuilt-jump-and-two-collectibles</link><pubDate>Mon, 14 Sep 2026 15:49:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Arenas, a rebuilt jump, and two collectibles Big update. The level is no longer platforms floating in empty space, the jump finally does what the stroke tells it to, and there are things to pick up. T...</p>]]></description></item><item><guid>https://kaitav30.itch.io/stroke-boundv6/devlog/1480111/jump-system-update</guid><title>Jump System Update</title><link>https://kaitav30.itch.io/stroke-boundv6/devlog/1480111/jump-system-update</link><pubDate>Sat, 04 Apr 2026 18:09:00 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2NTEyNTc5LmpwZw==/400x224%23c/0UwtfZ.jpg" class="post_image"/><p>Jump direction and strength now depend on stroke angle Clear differences between shallow and steep strokes More airtime for better control and planning Smoother, less “tight” jumps Platforms now k...</p>]]></description></item><item><guid>https://kaitav30.itch.io/stroke-boundv6/devlog/1154168/little-update-making-things-feel-better</guid><title>Little Update – Making Things Feel Better</title><link>https://kaitav30.itch.io/stroke-boundv6/devlog/1154168/little-update-making-things-feel-better</link><pubDate>Sat, 20 Dec 2025 09:03:39 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI0NjM5MzUyLnBuZw==/400x224%23c/gFPrsQ.png" class="post_image"/><p>I spent some time polishing the game to make it feel fairer, cleaner, and nicer to play . What I worked on: Updated the player character visuals to better match the game’s tone Enemies now kill inst...</p>]]></description></item><item><guid>https://kaitav30.itch.io/stroke-boundv6/devlog/1149060/prototype-update-fairer-recovery-improved-character-visuals</guid><title>Prototype Update – Fairer Recovery + Improved Character Visuals</title><link>https://kaitav30.itch.io/stroke-boundv6/devlog/1149060/prototype-update-fairer-recovery-improved-character-visuals</link><pubDate>Thu, 18 Dec 2025 18:14:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI0NjE1OTAzLmpwZw==/400x224%23c/fvA6FM.jpg" class="post_image"/><p>Quick prototype update. • Fixed unfair deaths near left/right edges • Bottom area now allows last-second rescue strokes • Improved character sprite for better clarity during jumps These changes...</p>]]></description></item></channel></rss>